Units


 * See also Action-Points, Combat

There will be around 40 different units and buildings in the game, many of which can be upgraded to obtain new capabilities. They will be comprised of infantry, ground, naval, and airborne units; many can be upgraded to obtain new capabilities.

All units in the game have a unique character, setting them apart from all other units and giving them well-defined strengths and weaknesses. You can further individualize them by assigning specific upgrades. Most units allow for two leveled upgrades, each with two options to choose from. The campaign sometimes allows you to take some of your victorious units with you and improve them over the course of several missions.

List

 * Bandit (ranged attack)
 * Cerberus (tank)
 * Explorer
 * Medusa
 * Meteor
 * Scorpion
 * The Hacker
 * Infantry Bot X-100
 * Hunter
 * M.U.L.E
 * Hydra

Movement
A unit's range of motion depends on 3 factors:
 * The type of the unit. Of course there are faster and slower units.
 * The kind of surface the unit is supposed to move on. A lot of units can move faster and further on streets than in open terrain. There are even some surfaces like forests that aren't accessible at all for certain unit types.
 * The third - and tactically most important - factor, is "blocking", which restricts an enemy unit's movement options. This means that enemy units can't just pass your units to then attack you from behind, even if your front line is not completely covered.

A good and tactical position of your own units can be the key to your victory. To become a successful tactician you should always keep an eye on the mobility of your units.

Media

 * Concept art/models