Combat

This covers the basics of combat within Battle Worlds: Kronos.

Damage
If a unit is attacked it will most certainly take some damage which results in losing hit points. If all hit points are lost a unit will explode and leave a wreck behind. The amount of damage a unit sustains depends partly on the target and the attacking unit. But not only that. Another important factor is jamming. The more enemy units are stationed on the surrounding hex-fields, the more damage will be dealt to the target unit. Additional factors are the type of surface and whether the unit is in a defensive position.

A damaged unit deals less damage than an unscathed one. A unit with 10/10 hit points deals around double the damage than a unit of the same type with 5/10 hit points. This means while attacking a unit with 10/10 hit points and scoring 3 damage points the enemy unit can only counter with 70% of its maximum attack power. This system was created to reward an offensive and active style of playing.



Defending
Each unit can defend itself only as often as it can attack during its turn (most units can do this once a round). A tactician would first attack an enemy with a unit that obtains as little damage as possible during the counter-attack and then proceed with weaker units, since no counter-attack will occur.

Positioning
Besides the attack sequence, positioning of units is of vital importance. Some units can attack enemies that are several hex-fields distant and some only the ones right next to them. This of course also applies to the counter-attack. If, for example, a Cerberus (tank) that can only attack the surrounding hex-fields is attacked by a Bandit (range attack vehicle) that can only attack from a distance of 2 fields, the Cerberus (tank) cannot counter. This of course applies the other way around too, as the Bandit (range attack vehicle) cannot attack any directly surrounding hex-fields.

Stronger opponents
An ideal attack against a stronger opponent should look like this:
 * Try to close in on the enemy with as many of your units as possible to jam him.
 * Then attack with those types of units that the enemy, due to his reach, can't defend himself against.
 * Now bring in a strong defensive unit to absorb the counter-attack of the already weakened enemy.
 * Finally bring in the weaker units to take the enemy out for good.